/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.properties;


import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.model.gameobjects.Npc;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.skillengine.model.Skill;

import java.util.Iterator;
import java.util.List;

/**
 * @author Luzien
 */
public class TargetSpeciesProperty {

    /**
     * @param skill
     * @param properties
     * @return
     */
    public static boolean set(final Skill skill, Properties properties) {
        TargetSpeciesAttribute value = properties.getTargetSpecies();

        final List<Creature> effectedList = skill.getEffectedList();

        switch (value) {
            case NPC:
                for (Iterator<Creature> iter = effectedList.iterator(); iter.hasNext(); ) {
                    Creature nextEffected = iter.next();

                    if (nextEffected instanceof Npc)
                        continue;

                    iter.remove();
                }
                break;
            case PC:
                for (Iterator<Creature> iter = effectedList.iterator(); iter.hasNext(); ) {
                    Creature nextEffected = iter.next();

                    if (nextEffected instanceof Player)
                        continue;

                    iter.remove();
                }
                break;
		default:
			break;
        }
        return true;
    }
}
